Friday, September 28, 2012

A session in landscape.

Ok, I know I post about this class a lot on here but I felt it would be nice to give a run down of why I'm particularly fond of it and how it affects how I work.  

Now, being an illustration major, the majority of my classes are, well, based in illustration.  Which is fine but it gets to be particularly frustrating when you realize you're just as behind in composing original images as you are in painting the final product.  Last year I took landscape painting not knowing what to expect.  What I got out of it was an invaluable opportunity to play with paint.  It wound up building not only my ability to compose competent environments, but also my style.  
When you're put on location for (at most) 3 hours to create a painting that is compelling and could be considered finished...you're not quite sure where to begin.  It only takes some practice to get in the swing of things and this painting class pushed my skills on my illustration projects so much farther than if I'd been left alone. 

Needless to say I signed up again.   When starting, I kept with my habits- earth tone palette and underpainting, "fuzzing" painted areas to draw the viewers attention to where I wanted, etc.  Then something important happened (at least, I'm assuming it's important).  I was told to (a)- not blur areas unless completely necessary, and even then reconsider. (b)- break my comfort zone with earth tones and play with color.  I agreed, acknowledging my weak points and lo and behold, there was color.


Intimidation.  Pure highlighter green and simple.

Ok, I've chosen my view, have my borders mapped off, some quick pencil work to indicate where things should be.


Quick underpainting consisting of cobalt blue/paynes grey.


Laying in colors.  Ugly?  Yes.  Expected?  Yes.  Moving on.


And right around here that start-off color is throwing me.  By being so bright, anything I put down appears in comparison to be nothing more than vaguely differentiated hues of mud.  This is not good.


Still pushing forward you can tell how mad I'm getting at a painting by how much I've scratched guidelines into it with the opposite end of my brush.  Questioning what made me think I could paint.

It's going downhill.  Rage quit foreseeable future.

Colors and brushstrokes in general have been softened, adding a bit more warmth and consistency.  (apologies about the difference in photo color- adjusted my lighting settings and forgot to change them back)


Looks like the nasty has come to an end, with some sky popping up and more work in the foreground.


And where she lies now.  Still need to go back and fiddle with the sky (ran out of time in class).

In the end, I need to continue with this "color" thing.  It's taking me to unexpected places and I'm curious to see how it pops into my illustrations this year.

Saturday, September 22, 2012

3D Illustration

Sculpture has always been a side bit of fun for when I got bored with painting or drawing.  As a kid I loved to play in clay and make a general mess of things, and as I grew up, I found out that people liked to customize what I collected (model horses).  I spent years (all through middle and high school) customizing horses of my own.  As a result I built an understanding of depth and anatomy that I would desperately need in college.   

As an example to illustrate the model horse customizing, here's one from a couple years ago, before and after:






It wasn't until the past couple of years that I started playing in clay again to create original sculptures, and it's proven to be a wonderful venture.  Unfortunately last year due to some emotional randomness, stressful assignments, etc everything from my 3D illustration class wound up on the back-burner.  I did accomplish the projects on time but things were rushed and I was left unsatisfied.  I rushed ahead at the very end of it all and did a lil orc bust I was fairly pleased with and vowed to do more work over the summer.








Over the summer I did stay pretty productive, with sculpture included (a Redwall ferret bust was posted earlier on this blog if you'd like to go digging).  I also created a piece based off of Slagar the Cruel from Mattimeo by Brian Jacques.  He actually has a little ways to go but he's nearly finished and will be (hopefully!) cast.  I'd like to do several casts and paint up a variety of fox coats and selling most and keeping a couple.








Now that I'm back in school and in 3D illustration once more I'm feverishly working on projects- sculpting is no longer on the back-burner!  First up (and almost complete) is a minotaur runnin' around, being epic 'n stuff.  He'll be cast in class with many many copies, and I'll be offering some painted and some unpainted for sale at the Illuxcon Showcase this year if all goes well.







And just started earlier this week is a fat lil orc guy.  Clearly very early on in his life, but he'll get finished fast.  He'll just be an individual sculpt, no casting or anything.



Hopefully many many more to come this year (already have plans for a centaur).

Thursday, September 20, 2012

Ok, a bit later than I'd hoped, but I ran into a bit of a hectic spell after losing one of my debit cards.  Moving on with life however, the one class I've (logically) covered the most ground in has been landscape painting.  My other classes are picking up the pace on finished works, so there will be illustrative work to show soon, but the nice thing with landscape is how we can just jump right in and spend every class painting.







Straight forward all around, but I'm glad I can spot improvements from last year.  Will post some sculpture work this weekend (I super pinky promise swear) from 3D illustration.

Thursday, September 13, 2012

2012 thus far.

Alright, just going to post a medley of stuff that I've been working on so far.  Will do a more in depth post on a single something or other this weekend!