Showing posts with label klang illustration. Show all posts
Showing posts with label klang illustration. Show all posts

Tuesday, November 6, 2012

Illuxcon 2012


It's been approaching fast- ever since I signed up for a showcase table.  However, I do think I'm ready.  Well, as ready as I'll ever be.  My roommates and I will be leaving Cbus this Thursday morning so we can drive out to Altoona, cruise around a bit and hike before checking into our hotel.  We'll be in Altoona from then until Sunday afternoon sometime when (I'm sure) we'll be venturing back to Columbus overflowing with inspiration.

As such, this post is meant both as a farewell and an introduction-  if you're reading this now and the showcase has already occurred then welcome!  I hope you enjoy what you see here and if you ever want to drop me a line, please do.  I normally don't bite.

Monday, October 22, 2012

Long Live the New Flesh

Movie have played an important role in my life.  Being able to create something new based off that passion is a rush that drives me to hone my craft only that much more.  So, when CCAD's Illustrative senior-level class (Advanced Styles and Concepts) handed the reins over to me, movie posters were the first thing on my list.
One restriction was provided for a set of 3 illustrations- we were to create a series of 3 ads/posters/announcements about an event or character or who-knows-what.  I looked into upcoming film anniversaries and compiled a short list which I posted on my tumblr.  I received a good chunk of feedback on what people would like to see and David Cronenberg's Videodrome was chosen.
For the first teaser poster, I knocked together several thumbnails, four of which I refined:


Two were chosen by the teacher and myself, which I cleaned up more:


And in the end, we have our first final!


Now the tricky part- creating two more original concepts to see this series tied together nicely.  

Tuesday, October 9, 2012

Halloween!

This was a project for Children's Book illustration- essentially we had to create a wrap around cover for Cricket magazine with an autumn/harvest/halloween theme.  I came up with the idea of monster children going trick-or-treating in normal folk town and scaring plain folk.



After thumbs and what not, we arrived at a final layout



Playing around with color schemes


Final color comp


We then had crits in class, and the teacher felt in terms of the magazine layout, I should flip the image to have a more rewarding lead in to the back cover.


And finished!



All in all I'm not super satisfied with how it turned out, but there are aspects I can't help but appreciate.  

Friday, September 28, 2012

A session in landscape.

Ok, I know I post about this class a lot on here but I felt it would be nice to give a run down of why I'm particularly fond of it and how it affects how I work.  

Now, being an illustration major, the majority of my classes are, well, based in illustration.  Which is fine but it gets to be particularly frustrating when you realize you're just as behind in composing original images as you are in painting the final product.  Last year I took landscape painting not knowing what to expect.  What I got out of it was an invaluable opportunity to play with paint.  It wound up building not only my ability to compose competent environments, but also my style.  
When you're put on location for (at most) 3 hours to create a painting that is compelling and could be considered finished...you're not quite sure where to begin.  It only takes some practice to get in the swing of things and this painting class pushed my skills on my illustration projects so much farther than if I'd been left alone. 

Needless to say I signed up again.   When starting, I kept with my habits- earth tone palette and underpainting, "fuzzing" painted areas to draw the viewers attention to where I wanted, etc.  Then something important happened (at least, I'm assuming it's important).  I was told to (a)- not blur areas unless completely necessary, and even then reconsider. (b)- break my comfort zone with earth tones and play with color.  I agreed, acknowledging my weak points and lo and behold, there was color.


Intimidation.  Pure highlighter green and simple.

Ok, I've chosen my view, have my borders mapped off, some quick pencil work to indicate where things should be.


Quick underpainting consisting of cobalt blue/paynes grey.


Laying in colors.  Ugly?  Yes.  Expected?  Yes.  Moving on.


And right around here that start-off color is throwing me.  By being so bright, anything I put down appears in comparison to be nothing more than vaguely differentiated hues of mud.  This is not good.


Still pushing forward you can tell how mad I'm getting at a painting by how much I've scratched guidelines into it with the opposite end of my brush.  Questioning what made me think I could paint.

It's going downhill.  Rage quit foreseeable future.

Colors and brushstrokes in general have been softened, adding a bit more warmth and consistency.  (apologies about the difference in photo color- adjusted my lighting settings and forgot to change them back)


Looks like the nasty has come to an end, with some sky popping up and more work in the foreground.


And where she lies now.  Still need to go back and fiddle with the sky (ran out of time in class).

In the end, I need to continue with this "color" thing.  It's taking me to unexpected places and I'm curious to see how it pops into my illustrations this year.